Move After Effects' Camera Data to Cinema 4D

I'm a bit skeptic, since all the solutions I've seen so far create brand new scenes upon import, with no way of only updating modified parameters. What I really want is a seamless way to go back-and-forth between After Effects and the 3D software, tweaking the animations on either end and have the changes updated in the other.
I've been so busy I haven't had time to test either the previous version, or the newly released version 1.3 of Paul Tuersley's script, but it seems quite a feat to pull off!
Update: Paul has confirmed that the keyframes are in fact "baked," so you won't be able to go back and forth; tweaking the camera animation in either app and have that change updated in the other app. You have to create the camera animation in either AE or C4D and then never touch it again without re-doing the export.
However, Boomer Lab's recently informed me that their MAX2AE plugin can actually update the things that have changed on either side, which is très useful.
Update 2: Eric Henry has posted a different method
- Jonas
Labels: 3D, AfterEffects, Cinema4D
2 Comments:
Boomer Labs created a plugin for 3DS Max that does this as well. It's pretty rad. http://www.boomerlabs.com/cart/product.php?productid=8&cat=3&page=1
By
Anonymous, at Tuesday, June 05, 2007
MAX2AE also moves lights both ways, but it seems to have the same workflow issues of creating brand new scenes with every export, so it makes it too hard to go back and forth. I want to be able to tweak the animations and setup in both programs.
I wrote about MAX2AE here:
http://generalspecialist.com/2007/02/export-from-after-effects-to-3ds-max.asp
By
Jonas Hummelstrand, at Wednesday, June 06, 2007
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