Building a Pro Camera Crane / Jib, part 1
I have a Basic Stamp micro-controller and USB programming board left over from another project that I never finished. One day I realized that a fun use for it would be to build a joystick-controlled pan/tilt camera head that could be placed on the end of a camera crane.
After 30 minutes with a search engine I realized that buying a ready-made crane was out of the question, as the ones I found cost several thousand dollars. Working at a TV broadcaster I have first-hand access to professional jibs and saw that they weren't as mechanically complicated as I had initially thought. I imagined the hard part would be controlling the camera head with a joystick. As the build have progressed I have come to understand that I had seriously underestimated the amount of mechanical work required.
My initial plan was to built a jib with a total length of 3 meter, based on that I found two light and sturdy metallic pipes (25 mm in diameter) in a local hardware store. These would be used as a parallelogram so that the camera head would always be vertical no matter how the jib was raised or lowered. With an arm of that length it would also be easy to fit the jib inside a car.
As the project has progressed I've abandoned these pipes for two reasons. Firstly I've found it hard to fasten the six ball-bearings to these pipes, since they aren't very sturdy and I wouldn't be able to make holes in them without weakening them too much. And secondly, I got megalomania and realized I wanted a longer arm that could still be stuffed into a car, so I decided to abandon the cheap pipes and go with two 3 meter long pieces of rectangular aluminum tube that could be assembled into a 5 meter crane. An added bonus is that the length of the arm can be shortened if necessary.
Using a single arm means that I need to use two pulleys with a wire between them. One pulley will be fastened to the camera head and the other to the tripod mount.
The controller is housed in the clear acrylic case from an iPod Shuffle and is made up of a 9V battery, a Basic Stamp BS2p24 and a Pololu DC Motor Controller. Power to the motors come from an external 6V lead-acid battery that will be used as part of the counter-weight on the arm. The joystick is from a Sony PlayStation 2 and I'm using three potentiometers that will be used as separate pan and tilt speed adjustments plus a zero-point sensitivity adjustment. The code is still pretty rough, but I've added a routine that sets the zero-point of the joystick at boot time. I'll publish the source-code when everything is working, if anyone's interested.
Yes, I know that with only one joystick I don't yet have focus control, but based on previous experience I've chosen to complete version 1.0 before adding any more features. The motor controller can only be connected to two motors, but with my follow-focus I can easily attach a servo to the gear and control that directly from the Basic Stamp.
- So what will it be used for? you ask. Well, now we get into serious denial-territory. I've tried to justify the time and money spent so far with being able to sell really cool shots at iStockPhoto from our upcoming trip to the Norwegian coast , but lately I've come to terms with the fact that I just need the challenge.
I'll keep posting with more pictures as I get closer to final assembly!
- Jonas
Labels: broadcasting, cameras, shooting
12 Comments:
Haha, helt fantastiskt! Och nej, att "samla på hobbies" är ju ett inte helt obekant koncept. :)
Det är därför jag frågar: Har du något tips på böcker, tutorials på nätet eller andra sätt att lära sig After Effects? :)
By
Anonymous, at Tuesday, August 05, 2008
Haha, du är grym. Ser fram emot en augusti-grillning med tillhörande demo...
By
Anonymous, at Friday, August 08, 2008
Hello,
I needed to ask you about something related to a previous post, Avoiding the "After Effects error: could not create image buffer":
http://generalspecialist.com/2006/11/avoiding-after-effects-error-could-not.asp
I needed some help with solution #4, "Chop Up Your Sources". I'm working with a 2K project in After Effects with the virtual camera travelling around a large 6000x6000-pixel background. This background is actually a composition of several solid layers blended together with various fractal noise effects. As you can imagine, it's hard to get previews or renders (if at all).
I would like to know how I can "Chop up my sources" in After Effects itself and more detailed information about this process would be very helpful. If there is a different solution, that would also be great.
I couldn't find your email address anywhere on the page, so I decided to post this comment on the old article and the most recent one as well.
My email is rohit.iyer@gmail.com. Please feel free to mail me regarding this.
Many thanks in advance,
Rohit Iyer
By
Rohit Iyer, at Friday, August 08, 2008
Jonas,
Regarding your questions about good starting points for learning AE, I'd recommend http://videocopilot.net/ http://creativecow.net/aepodcast/ plus Chris and Trish Meyer's apprentice book, plus the training from http://totaltraning.com/ and fxphd: http://generalspecialist.com/2008/07/even-more-great-vfx-courses.asp
When you move up in knowledge, check out Mark Christiansen's "After Effects Studio Techniques" and the Meyers' other books.
By
Jonas Hummelstrand, at Monday, August 11, 2008
For your jib arm I have one recommendation - based on a manual jib we built in school quite a few years ago we eventually decided that it the mount mount needed to be directly to the tripod itself.
The friction locks in the tripod head aren't really designed to cope with the torque created by the fib arm, even with a well balanced rig. We actually drilled a tapped hole through the head so that we could thread a bolt into it and lock the tilt. But in the end we actually decided it was a better idea to adapt the jib base to connect directly to the bowl adapter in place of the head.
I've had grand designs for a homemade job for a long time now, just never had the time or resources to actually make it.
By
Anonymous, at Saturday, August 30, 2008
Dylan,
Thanks for your tip, I'm hoping to use the tripod head for horizontal movement and the ball bearing-attached-to-the-arm for vertical movement.
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Jonas Hummelstrand, at Saturday, August 30, 2008
Jonas, can you give me more specific information on the controller, i am working on a jib crane and the tilt/pan motor controller I have works but is crudely made with slot car hand controls and toggle switches, housed in a pipe. Looking to upgrade. Thanks.
By
Anonymous, at Friday, September 26, 2008
The basic Stamp is reading the values from the joystick and translating those into the speed and direction sent to the motor controller (which can control two motors.)
Haven't had time to work on this for the last months, I'll try to get started again as soon as I finish recording a bunch of CS4 tutorials.
By
Jonas Hummelstrand, at Thursday, October 02, 2008
wow it's look great.
waiting for update, i have mini-jib and i thought that i will make some engine that i could control pan and tilt
By
Anonymous, at Thursday, April 16, 2009
Jonas, your idea is a great one! I built a jib myself, but I have become increasingly unsatisfied with the manual functionality. I have plans for a new one with a motorized pan/tilt head. i would very much appreciate knowing the software you are using, the model of controller, and source code you mentioned. If you could offer any of this, please email me at mcononie@verizon.net
Thanks, Michael Cononie
Toxic HD Entertainment
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Michael Cononie, at Friday, September 04, 2009
Hi I,m wondering did you finish that controller. I also use basic stamp. what is the code. Can you send me a schmatic of the controller so i can copy it. I so want to build a moterized Jib head
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Anonymous, at Friday, December 11, 2009
Hi i am trying to also make a jib for my canon xl1s. the one thing that has been stopping me from completing the crane is the type of motor and gear box i need. any help would be greatly appreciated :)
By
Anonymous, at Friday, January 01, 2010
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