Crooked Perspectives: Texture Tiling in Google Earth

I was just checking out the new Beta 4 version of Google Earth, and was looking at the 3D buildings on Manhattan, just south of Central Park. Suddenly I saw a weird effect of the source image tiling the makes up the ground texture; photographs taken with two totally different angles right next to each other.
As I just delivered over 250 GB of 1920x1080, 16-bit animations of fly-overs of the same data that Google Earth uses, I've grown accustomed to having to find out and replicate the same angle of view as the photographs were taken from. Fortunately, even though some of the sources contained over 4 GB per image, I never had to conceal this sort of problem.
1 Comments:
Hi there. I'm a recent visitor to your site. I like what you're doing.
As for this article...
How did you create the fly-overs using the same data Google Earth uses... and at such high rez? I've been looking for options on how to create distant skylines myself. I'd love to be in on any secret knowledge you may have :)
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Anonymous, at Monday, October 09, 2006
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